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Vectors


cartoon of man looking for his bag A vector has magnitude and direction

    Let's start with displacement, which is a vector. That means that it is specified by both a magnitude and a direction. If I move my bag 10 metres North, it is not in the same position as it would be if I were to displace it 10 metres East -- I'd certainly notice the difference when I went to look for my bag.

    The magnitude of the displacement is just how far the object is from the origin of reference -- 10 m in my examples above. The direction may be specified in any convenient way. Here are some examples of vectors:

    • 10 metres North (a displacement)
    • 15 kilometres per hour, directly towards the opponent's goal (a velocity), and
    • 9.8 m.s-2 down (an acceleration).
    Directions are sometimes expressed in terms of North and South, East and West, up and down. We might also use "radially outwards from the centre of the circle" or "parallel to the initial direction" etc. In very many physics problems, we define a system of axes and use them.

An example

    graph of vector (x,y) = (2,1) Let's consider a displacement in the x,y plane. Suppose I displace an object from the origin (0,0), to the point (2.0,1.0), where the units are metres. The purple arrow shows this displacement. We'll call this displacement r.

    To distinguish a vector, some books used bold face. In handwriting, we usually use underlining. Here we use both. The symbol r is commonly used for a displacement, just as v is used for velocity and a is used for acceleration.

    Magnitude and direction: How far have we moved it? From Pythagoras' theorem, the distance moved is ((1.0 m)2 + 2.0 m)2)1/2 = 2.2 m. In what direction have we moved it? We could describe this in several ways, including this: at angle θ from the x axis (in the positive mathematical sense). From trigonometry, tan θ = 1.0/2.0 so θ = 27°. In other words, we could describe it as

      r  =  2.2 metres at +27° from the x axis.
    If our y and x axes were the North and East on a map, we should similarly say r  =  2.2 metres at +27° North of East.

    Note that, in both cases, we have given a magnitude and direction. This is necessary: because r is a vector, it has magnitude and direction. There are two pieces of informtion on the left hand side of the equation and so must there be on the right.

    To write the magnitude of a vector, we simply use normal type face. In this example, note carefully the difference

      r  =  2.2 metres,
    but
      r  =  2.2 metres at +27° from the x axis.
    Sometimes we may write the magitude of a vector like this: r  =  |r|   (=  magnitude of r).

Components

Unit vectors

Vectors in three dimensions

Vector addition and subtraction

Examples. Relative velocity is a good source of applications of vector addition and subtraction, so let's do some here.

The scalar product (the dot product)

The vector product (the cross product)

sketch of spanner with force F applied at displacement r

    Now consider the torque τ produced by a force F about an axis from which it is displaced by r. (The physclips main menu has a section on torque, rotation and angular mechanics.) The magnitude of that torque is proportional to r and proportional to F, so again we need a product of two vectors. The magnitude τ of the torque is also proportional to sin θ, where θ in this case is between r and F. (Notice that it, in both these cases, we need sin θ, whereas the scalar product had cos θ). The torque τ is a vector: torques in different directions in general cause rotations about different axes. That direction of the torque (which is often but not always parallel to the axis about which it causes rotation) is at right angles to both r and F.

sketch of a cross b

    So we define the vector product thus:
      |a X b|  =  ab sin θ, and
      a X b is at right angles to a and b in a right handed sense.

      a X b is pronounced "a cross b".

       

sketch of a cross b
    The "right handed sense" is needed because there are two directions at right angles to a and b. So, if the thumb of your right hand is in the direction of a and your right forefinger in the direction of b, then your right middle finger is in the direction of a X b. Unless your hands are extraordinarily flexible, the thumb and two fingers can only be mutually perpendicular in one way.
    Another way to define the direction, which doesn't require hands, is that, if the plane of a the blade of a screwdriver is rotated from a to b, then a normal (right-handed!) screw advances in the direction of a X b. Another couple of of mnemonics are suggested by the names "TIM" and "NED", which could be remembered as representing the equations Thumb X Index  =  Middle as in the photograph or, using cardinal directions, North X East  =  Down.

picture of unit vectors

    We'll get some practice with that result, because, looking again at the unit vectors, we can write some very useful equations.

      |i X i|  =  1*1 sin 0  =  0.    So:

      i X i  =  j X j  =  k X k =  0.

    Looking at the directions, we can also see that:
      i X j  =  k,    j X k  =  i      and that     k X i  =  j,    
    but notice that
      j X i  =  − k,    k X j  =  − i      and that     i X k  =  − j.    
    Now we come to apply the cross product to vectors in general, calling them again a and b. In many cases, we can simply evaluate the magnitude |a X b|  =  ab sin θ, and take the direction as perpendicular to a and to b in the right handed sense. If, however, we have the components of a and b, then we can write the cross product explicitly. (Be warned, however, that 3 components times 3 components will give us a long equation.)

      a X b  =  (ax i + ay j + az kX (bx i + by j + bz k)

      = (axbx) i X i + (ayby) j X j + (azbz) k X k
           + (axby) i X j + (aybz) j X k + (azbx) k X i
           + (aybx) j X i + (azby) k X j+ (axbz) i X k,      so, collecting terms and using the simplifications given above:
      a X b  = (axby - aybx)k + (aybz - azby)i + (azbx - axbz)j

    The symmetry of this expression gives a mnemonic for writing it down, which is easily seen if you write down the symbols in this array:
      ax    ay    az    ax

      ax    ay    az    ax

      i      j      k      i

    and take the diagonals between the elements in the top two rows and multiply them by a term in the third row. But enough algebra! Now it's time to have a look at the rotation section on the Physclips home page, or the section on electric motors and generators, in order to see the examples that required cross products, and to see how they work in the real world.